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Jumat, 12 Februari 2010
Disgaea 2 : Cursed Memories
This games will be a great game to play. So, enjoy it!
Map 1-1: Beginner's Field
Enemies:
-3x Level 1 Petite Orc
-2x Level 1 Ghost
Geopanels:
-Heal 20% (Null on Aqua)
Destroying the geopanels is obviously pretty easy (use Rozalin to destroy it
the first round), and since the enemies are all level 1 with no equipment,
they should prove very easy.
Map 1-2: Reflection Pond
Enemies:
-4x Level 1 Prinny
-1x Level 2 Prinny (Paw Glove)
Geopanels:
-Enemy Boost +50% (Null on Red)
Yes, she just said that you need to level up if you are going to fight the
overlord... It's nice to know that some games are honest with themselves.
Uh oh, the enemies are getting equipment... Anyways, you can either trounce
them or destroy the geo symbol. If you want to reach it early, simply do a
lot of lifting a throwing, you should be able to reach it the first round if
you pile enough people. The resulting geo-explosion will about half the
enemy's health.
After an angst filled clichéd scene from the overlord you'll be told that
item world has been opened. You're free to ignore it for now, since it will
probably be more difficult than it's worth. Basically you select an item and
go inside of it, as you go thru the levels, the item will level up and become
much stronger. Once again, because equipment becomes obsolete quickly at the
early stages of the game, even leveling up to max means it will eventually be
worse than the common items you find or buy. But for now we will continue
this guide until we have to or need to go into item world.
Map 1-3: Psycho's Hideout
Enemies:
-1x Level 3 Mothman (Paw Glove)
-4x level 2 Petite Orc
Geopanels:
-Exp +50% (Red on Nothing)
There is a treasure chest near the house, but getting there before the
enemies do is a pain and more worth than it's worth. Remember to throw the
+50% exp symbol onto the blue if you get the chance, makes this map a decent
place to get experience right now. Other than that it's a simple map.
Map 1-4: Dead Tree Field
Enemies:
-2x Level 2 M.Fighter (Lazy Sword)
-1x Level 2 M.Fighter (Worn Sword)
-2x Level 3 F.Fighter (Replica Spear)
-1x Level 4 Dark Hero (Double Slap)
-1x Level 3 Healer (Training Staff/Common Orb)
You'll be introduced to Axel, who might be so annoying you wished he were
mid-boss instead. And if you have to ask, yes, he just made a reference to
punk'd. No, I don't know what the translators were sniffing so stop sending
me e-mails about it.
Yes, quite a few enemies, and decent levels to boot. Your offensive
characters should have some special attacks by now, so I suggest you use them
to deal with the regular characters first. I would advise away from
attacking the healer/Axel until the guys on the bottom are defeated or you
may find yourself in trouble (unless they come to you of course, in which
case the healer should be the primary target and then Axel.)
In any case, its nice to see your family is so sympathetic.
******************************
*Episode 2: Rozalin The Liar*
******************************
The chests have respawned around town, so take a moment to go loot them and
liberate their captives from the oppressive chests of the overlord.
Map 2-1: Banquet Room
Enemies:
-4x Level 4 Marionette
-2x Level 5 Ghost (The Weak/Common Orb)
Geopanels:
-Def +50% (Null on Green)
For the first time, I recommend actually not destroying the geopanels unless
things get difficult. So get your characters on the 4 squares to get a nice
defense bonus to make the map easier and then lure them in.
Map 2-2: Sanction Room
Enemies:
-1x Level 5 Dirty Frog (Goblin Claw/Tunic)
Geopanels:
-Warp (Purple on Purple)
-Enemy Boost +50% (Purple on Purple)
Just one enemy, but the warp makes this battle quite annoying, especially if
you want to go for the chest. Your best option is probably to try to destroy
the geo symbols near the top to make the battle a little user-friendlier.
My other strategy, which seemed to work well was sending one or two people
out and waiting for the enemy to warp near the base panel, and then taking
everyone else out and beating on him.
Afterwards, he will be forced into your party. He actually is a pretty good,
so I recommend using him.
Map 2-3: Room Of Despair
Enemies:
-4x Level 4 Thief (Handgun)
-3x Level 5 F.Fighter (Iron Axe)
-3x Level 4 Thief (Wooden Bow)
After the cut scene it seems you have found yourself in quite the ambush. My
only advice really is to put a couple of characters out to lure the ranged
combat users into close range and then take out your other characters to take
them out, they should be relatively easy because they are thieves and have
quite low stats. Also make use of your area effect attacks if you have them;
they make this map much simpler. Overall this is probably the first
challenging map of the game, if you can beat it easily you're doing well.
Map 2-4: Sealed Room
Enemies:
-1x Level 6 Dark Hero (Knuckles/Imperial Seal)
-2x Level 5 F.Fighter (Broadsword)
-1x Level 5 M.Fighter (Broadsword/Brawny Muscle)
-2x Level 5 Red Skull (Wooden Staff/Common Orb)
-1x Level 5 Blue Skull (Wooden Staff/Common Orb)
-1x Level 5 Green Skull (Wooden Staff/Common Orb)
Geopanels:
-Defense +50% (Null on Green)
-Move -1 (Blue on Green)
-Enemy Boost +50% (Red on Green)
Yes, quite an army he's got, eh? You really have 2 options, you can form a
human ladder to jump over and destroy the red geo symbol or you can hold up
on the green tiles and lure them in, the only problem is the defense boost
applies to them as well, so ideally you want to be on the green and keep them
off of it, easier said than done. I really like the former option more, but
it will leave your guys pretty heavily wounded if they are on the tiles as
well, regardless I think it's worth the risk. If you do it right, between
the 3 color changes and the explosion only Axel and the one M.Fighter will be
left. Even so, Axel's Shocking Soul Special attack is a quite nasty area
effect attack (the area is cross shaped on his current square and I believe
it goes 2 squares in each direction so be warned.)
Anyways, after a rather amusing and overly dramatic cut-scene you will find
out the overlord Zenon is a comparatively nice overlord and rumors has it he
has 1 billion HP and is shaped like the wind element from the first game.
It's no wonder I don't watch the news.
**************************************
*Episode 3: Rise of the Beauty Queen*
**************************************
Anyways, as usual for a new episode, search around the town for chests, I
found 3 this time around.
Map 3-1: Poisonous Swamp
Enemies:
-7x Level 6 Zombie
Geopanels:
-4x Encroach (Purple on Purple)
-1x Ally Damage 20% (Null on Purple)
Easy map, shoot the null panel and beat them down. The only real worry is
the nasty poison the zombies inflict which takes off a certain percent of
your health instead of a set amount, meaning it can be deadly regardless of
health, so make sure to use your cleric.
Map 3-2: Dangerous Refuge
Enemies:
-8x Level 6 Messenger (2x without weapons, 4x with Pointy Bone, 2x with
Goblin Claw)
Geopanels:
-Exp +50% (Red on Yellow) (moves)
-HL +50% (Green on Yellow) (moves)
-Mana +50% (Green on Yellow) (moves)
Leave the geosymbols alone, unless for some reason you would like less...
well, everything. Otherwise it's a very simply map, enjoy the extra
experience. The downside is the geo symbols move on their own because they
have rats apparently.
Map 3-3: Corpse Garden
Enemies:
-3x Level 9 Warslug (The Weak)
-3x Level 10 Warslug (The Rotten)
-1x Level 12 Vodianoi (The Dead/Common Orb/Dark Rosary)
Well, not exactly level 1000, but still pretty nasty. My best advice is to
take it slow, if you get ganged up on your on for some hurt. And stay away
from the yellow one as long as possible. If you take them out one at a time
and use your cleric it shouldn't be too hard.
Afterwards, another cut scene with angst man will appear and then you will be
told you need a pass. So go up to the guy with the weird kanji symbol of his
head, next to the dark world assembly girl. Unlike real life (well, most of
it) becoming a convicted criminal is a good thing. And doing it gives you
certain bonuses. In this case, getting to the next level. All in all, this
basically means we have to go into item world now. And because of the
randomness of item world, I can't give you a guide. After you talk to the...
bailiff (?) he will subpoena Tink for being alive... yes, life really does
suck that much for flying toads with multiple personality disorders.
Go to the item world NPC (the one with the curved arrow) and go inside the
subpoena. If you don't see it, it's in your warehouse, so exit and go to the
inventory and move it over to your regular inventory.
After you are inside, you're on your own. Item world is random in monsters
and level design, my only tip is to try to keep your health up, as you can't
exit easily or save and load. It's a pretty low level item, so you should be
safe. You don't have to kill everything, just getting to the portal is good
enough unless you are trying to get bonus items. You are given a Mr. Gency
Exit, which is your "get out of item world free card." Anyways, head to the
fourth floor.
Now, there is a trick here. You don't have to send Tink in, since anyone can
be convicted of being... well, existing. But if you want multiple
convictions, just throw a pile of people in and they'll all be convicted.
You'll get a prize for being proclaimed guilty as well. Afterwards you are
free to continue to level 10 of the item of use the Gency Exit.
Anyways, talk to the gatekeeper and she'll clear you for the next map. Also,
at this point you can unlock the bad guy character class in the dark
assembly. I'm not sure what the pre-requisites are, but I also had the
ability to unlock the strange old man class as well, I assume it has
something to do with geopanels since that's the purpose of the class.
Map 3-4: Tradgedyland
Enemies:
-1x Level 1000 (!!) Beauty Queen (Elder spear/Testament
(!!)/Brigandine/Falcon Shoes)
-10x Level 22 Prinny (Goblin Claw)
Ugh, I have to wonder why RPG's have to put in maps like this. Unless you've
spent the last 75 hours in item world leveling up to obscene levels, this
fight is pretty much already over. She is level... 1000, and is also
equipped pretty nicely to boot. The prinny's alone would already make this a
pretty impossible fight if you've just been playing through the game. So
take your guys out and let her take them out to get this done quickly.
**************************
*Episode 4: Axel's Scheme*
**************************
Map 4-1: Bloody Valley
Enemies:
-2x Level 10 Alraune
-4x Level 8 Petite Orc
-2x Level 9 Orc Captain
Geopanels:
-No Range Attack (Red on Red)
-Exp +50% (Null on Nothing)
The bridge has a no range attack geopanels on it, and you get pretty much
stuck on it half the battle. If you can get someone to destroy the geo
symbol early on, so much the better, otherwise this map is pretty annoying
with the enemies doing ranged attacks and you not. Unfortunately, even
curative magic doesn't work at range either so be careful. This was the
point in the game where I took off enemy attack animations since I got so
tired of seeing the same attacks over and over and over...
The other way is pretty obvious, get someone with a high throw (like a
fighter) to throw a couple of people to the other side and have them destroy
the geo symbol.
Map 4-2: Life Exchange
Enemies:
-2x Level 9 Cockatrice
-2x Level 10 Cockatrice
-2x Level 10 Petite Orc
-3x Level 11 Petite Orc
-1x Level 10 Beast Tamer (Dragon Blade/Leather Jacket)
-1x Level 11 Beast Tamer (Silver Bow/Leather Jacket)
-1x Level 11 Beast Tamer (Dragon Blade/Leather Jacket)
-1x Level 12 Beast Tamer (Primitive Axe/Leather Jacket)
Geopanels:
-Attack +50% (Null on Yellow) (moves)
First of all, destroy the ATK +50%, Rozalin should be able to take it out in
one ranged attack. As far as the enemies go, the beast tamers are a class
which you might have available by now if you've captured a monster. The big
benefit for them in this battle is if they are close to a monster class they
boost their stats so take them out first if possible. Other than that, it
should be a pretty easy fight considering the bridge makes a very good choke
point for one on one combat.
Map 4-3: Red Waterfall
Enemies:
-7x Level 10 Nekotama (Goblin Claw)
-1x Level 12 Beast Tamer (Naginata)
Geopanels:
-Level up 10% (Null on Red)
Ok, first of all, this is a good place to level up since the enemies can get
as high of a level as you want. On the flip side, this is also a good way to
capture a really powerful monster. To just get done with this level take out
the geo symbol and take them out, easy. If you don't, prepare for a tough
fight.
Map 4-4: Dragon's Mouth
Enemies:
-2x Level 12 Togabito (Double Slap)
-2x Level 12 Heavy Knight (Pike)
-2x Level 12 Rogue (Long bow/Glasses)
-2x Level 10 Thief (Rapier)
-2x Level 12 Rogue (Silver bow/Glasses)
-1x Level 14 Dark Hero (Beat Down/Imperial Seal)
Geopanels:
-No Entry (Null on Yellow)
-Atk -50% (Blue on Blue)
-Def -50% (Aqua on Aqua)
-Def +50% (Green on Green)
-Invincibility (Red on Red)
-No Lifting (Red on Red)
Ugh... must not make comment about happy endings...
Ok, first of all you obviously need to destroy the no entry panel, to do so
simply throw someone over... and unless you give them a way to get back they
are probably out of the fight after that.
The big problem after that is the invincibility/no lifting spot. Because of
this combination, it is pretty much impossible to get rid of, so you'll have
to lure them out... And ideally put someone of your own in there to basically
make it an easy win after that.
Other than that, if you keep an eye on the squares it shouldn't prove too
difficult, but watch out for the spear and bow users.
************************
*Episode 5: The Promise*
************************
Hanako will join your group as the episode begins, I wonder how many more
annoying people this group can attract... To be frank, I don't find her
particularly useful, but your mileage may vary.
By now you've probably unlocked a couple of classes, and maybe a couple
upgraded versions of the regular classes. Now I should explain something,
unlike in Disgaea 2, you can only unlock the next tier of a class by having
the one right below it. In the original game, if there were 6 tiers of a
class you could skip from 1 to 6, not this time. Example: To unlock the 3rd
tier, you need to meet the prerequisites met by someone of the second tier.
If this sounds confusing don't worry, all you need to know is; if you want to
unlock more powerful versions of the class you need to use the best version
of the class available.
Map 5-1: Glutton's Hideout
Enemies:
-4x Level 13 Petite Orc
-2x Level 13 Goblin Captain
-4x Level 13 Boggart (The Sacrifice)
-3x Level 14 Empusa (The Sacrifice)
-1x Level 16 Head Orc (Wolf's Fang/Brawny Muscle/Light Armor)
-2x Level 14 Alraune (The Sacrifice)
Geopanels:
-Enemy Boost +50% (Blue on Blue)
-Encroach (Blue on Blue)
-Heal 20% (Blue on Blue)
Take it slow through the first part of the map, or you'll have a tough time
when you get to the enemies on the geo panels. When you get to the blue area
your main target should obviously be the enemy boost +50%, which will make
this battle much harder with it in play. After it's destroyed it should be
easy to lure them out slowly and take them out. Be careful of the head orc
though, he puts out pretty nasty damage.
Map 5-2: Eternal Oblivion
Enemies:
-3x Level 14 Petite Orc (Paw Glove)
-3x Level 14 Petite Orc (Pointy Bone)
-3x Level 14 Orc Captain (Goblin Claw)
-3x Level 14 Orc Captain (Wolf's Fang)
Geopanels:
-Attack +50% (Purple on Nothing)
-Defense +50% (Purple on Nothing)
You think such an ominous name would be reserved for maps later in the game.
Anyways, the trick here is to obviously move the symbols onto the squares and
hold up around the base panel. If you're cautious in your movements you may
be able to move them without getting attacked by the enemy (getting back is
the problem). You can win without it, but it will be much harder. You
should notice by now, the base panel never has a geo panel under it, so keep
that in mind.
Map 5-3: Shriek of Death
Enemies:
-4x Level 18 Cu Sith (Slimy Membrane)
Geopanels:
-Silence (Red on Red)
-Invincibility (Red on Red)
-No Entry (Yellow on Blue)
-No Lifting (Null on Blue)
For this battle Axel will join as an ally, you can't directly control him but
try not to let him die, as he is pretty useful.
Unfortunately with the way the panels are set up you can't make use of the
invincibility panel for yourself, so go down and destroy the yellow symbol.
After that they should move off the pillars so you can attack them. All in
all, with the help of Axel it should be pretty easy.
Map 5-4: Dark Ruins
Enemies:
-1x Level 20 Cu Sith (Wolf's Fang)
-2x Level 18 Cu Sith (Wolf's Fang)
-2x Level 16 Boggart (The Dead)
-1x Level 18 Orc Captain (Wolf's Fang)
-2x Level 16 Petite Orc (Goblin Claw)
-4x Level 16 Alraune (The Dead)
-4x Level 16 Petite Orc
Geopanels:
-No Entry (Blue on Blue)
Actually, the geo panel helps, so leave it, while it bottlenecks the entire
map, your guys should be able to hold them off with healing and make it quite
easy. Your main worry though is the Araune's and the Cu Sith because of
their range and charge attacks.
After the map is over Taro (or Tardo) will join your party.
*********************
*Episode 6: Coliseum*
*********************
No treasure chests in town so proceed to the gatekeeper.
Map 6-1: First Battle
Enemies:
-1x Level 16 Lady Warrior (Cardinal Staff/Jijo Outfit/Psycho Orb)
-1x Level 16 Lady Warrior (.44 Magnum/Jijo Outfit/Psycho Orb)
-1x Level 16 Rogue (Playful Punch/Jijo Outfit/Binoculars)
-1x Level 16 Rogue (Naginata/Binoculars x3)
-1x Level 18 Invincible Hero (Supremacy/Almighty Armor/Maxi Sandals)
-1x Level 16 Acolyte (Battle Axe/Kung-Fu Muscle x3)
-1x Level 16 Red Skull (Elven Bow/Jijo Outfit/Psycho Orb)
-1x Level 16 Blue Mage (Playful Punch/Jijo Outfit/Psycho Orb)
This battle is very straightforward, you're up against a diverse party, and
so my best advice is the same. Have a diverse, well-rounded party and it
won't be difficult.
Afterwards you'll be in a new "town." You can find the treasure chests now
if you'd like.
Map 6-2: Second Battle
Enemies:
-7x Level 18 Killer Puppet (Wolf's Fang)
-1x Level 24 Geo Master (Cardinal Staff/Traveler Mantle/Psycho Orb)
Geopanels:
-No Close Combat (Yellow on Green)
-Silence (Green on Red)
-No Entry (Aqua on Purple)
-No Range Attack (Purple on Blue)
-Invincibility (Null on Yellow)
-Ally Damage 20% (Red on Aqua)
-No Lifting (Blue on Aqua)
Make your way around the map and destroy the red geo symbol. Avoid
destroying the others or it may make it impossible to win. After the huge
combo take out any that survived.
Map 6-3: Third Battle
Enemies:
-2x Level 22 Nemophila
-2x Level 20 Cait Sith
-3x Level 20 Lilim
-1x Level 24 Prophet (The Puppet/Jijo Outfit/Psycho Orb/Dark Rosary)
Geopanels:
-Ally Damage 20% (Red on Red)
-Defense +50% (Green on Green)
-Silence (Blue on Blue)
-Evade (Yellow on Yellow)
-Attack +50% (Purple on Purple)
-Warp (Aqua on Aqua)
This map should be pretty obvious, stick to the positives and keep your
enemies on the negatives. The initial setup should be the hardest part, with
the geo panels around the base panel, but with some creative throwing and
lifting it shouldn't prove difficult.
Map 6-4: Fourth Battle
Enemies:
-10x Level 22 Private Prinny
-1x Level 22 Prinny
Geopanels:
-Enemy Boost x3 (Null on Blue)
Easier, much easier than it looks, prinny's explode when thrown, so pick up
the very first one and throw him next to the first in the formation and they
will all explode. You win; yes it's really that easy.
******************************
*Episode 7: Battle Tournament*
******************************
Talk to Etna in front of the statue to get a couple of scenes and
automatically get into a battle.
Map Null-Null (Never available again)
Enemies:
-1x Level 28 Kunoichi (Katana/Black Outfit/Cross-Trainers)
Geopanels:
-Evade (Red on Red)
-No Lifting (Red on Red)
-Disperse Damage (Red on Red)
Easy fight, the only difficult part is the disperse damage geo symbol.
Basically when she hits someone the damage dealt to that person will then be
split into the number of remaining party members and given to each of them.
Map 7-1: Fifth Battle
Enemies:
-1x Level 20 Super Hero (The Slave/Binoculars)
-1x Level 20 Super Hero (The Slave/Psycho Orb)
-1x Level 20 Super Hero (Crab Claw/Slippers)
-1x Level 20 Super Hero (Crab Claw/Kung-Fu Muscle)
-1x Level 22 Super Hero (Crab Claw/Traveler Mantle)
Geopanels:
-Defense +50% (Red on Yellow)
-Evade (Red on Blue)
-Attack +50% (Red on Green)
-Ally Damage 20% (Red on Purple)
-Enemy Boost +50% (Null on Red)
It's prism time indeed...
While the geopanels make this map more difficult, it shouldn't be too hard to
win while leaving them alone. They are in a good spot anywhere on the map,
but the enemy boost one will give them the most benefit so try to keep them
off the red (or better yet, null it out if you get the chance.)
Map 7-2: Semi-Final
Enemies:
-3x Level 22 Hanakage (Cardinal Staff)
-3x Level 22 Genin (Katana)
-3x Level 22 Genin (Playful Punch)
-3x Level 22 Hanakage (Katana)
-1x Level 25 Kunoichi (Katana/Black Outfit/Cross-Trainers)
Another fight with nut case, but this time she brought company. They are
quite annoying, move fast, and can be hard to hit, and they poison you with
special attacks to boot.
If you noticed, Yukimaru has actually lost 3 levels; you must have beaten her
pretty badly, heh. But her equipment has been upgraded to some better
quality gear (2 green items), so it about evens out.
This fight can get difficult, the main advice I can give you is to have a
party in the 20s range and have a cleric (or 2) that can cast Espoir and
mega-heal on multiple people with one spell casting.
Adell's mighty cologne forces another weirdo into the party...yay?
Map 7-3: Final Battle
Enemies:
-4x Level 24 Heavy Knight (Beckdograban/Light Armor)
-4x Level 22 Archer (Elven Bow)
-4x Level 22 Gunner (Steam Gun)
-2x Level 24 Magic Knight (Spatha/Jijo Outfit)
-1x Level 28 Dark Hero (Finger Snap/Light Armor/Devil Ring)
Geopanels:
-No Entry (Null on Aqua)
Some people just don't know when to quit.
With the no entry panel and the decently leveled enemies you're in for a
challenging battle. The key is having ranged attacks, as the archers and
gunners and spear users will tear you up if they get in a position where you
can't hit them. Take it slow and concentrate your attacks before proceeding
and letting your characters die individually. By the time you reach the
back, destroy the symbol to make things a little easier.
In the end, Axel is probably the hardest part of this battle considering how
worn down you will probably be by the time you reach him. Try to keep a few
troops in reserve until you get to him, and remember to try to avoid his area
effect attacks if possible (attack and then move as necessary.)
****************************
*Episode 8: Zenon Appears! *
****************************
Map 8-6: Sunken Alter (on dimensional gatekeeper later on)
Enemies:
-8x Level 26 Ghoul (Slimy Membrane)
-1x Level 30 Dragon (Odd Mandible/Round Shield/Kung-Fu Muscle)
Well... Where's Etna when you need her? Anyways, the battle is pretty easy
actually; as long as you watch out for poison and try not to get ganged up on
too much it should probably prove easier than the last fight. The biggest
worry is obviously the dragon, he has a pretty nasty defense, but if you
combo him enough he should go down in a couple of turns.
After the battle Zenon will summon a bunch of more zombies to finish you off,
but Etna comes in to save the day.
Afterwards, you'll be in a new area, which will be your base of operations
until you beat the episode. While the game says you fight these battles
continuously, you can just push circle at the map select screen to come back
here and heal, so no worries.
Map 8-1: Hades Corridor
Enemies:
-4x Level 28 Dragon (Odd Mandible/Round Shield/Kung-Fu Muscle)
-2x Level 30 Beast Leader (Yggdrasil Bow/Round Shield/Exertion Belt)
Geopanels:
-3x No Lifting (one of R/Y/B on the same color)
-3x No Entry (one of R/Y/B on the same color)
-Stage Clear (Null on Green)
There are 2 ways to win, battle or get to stage clear geo panel. At this
point, I prefer the battle route to gain a couple of extra levels. The
dragons are pretty nasty, and the beast leaders only make them nastier, so
take them out first if you go the battle route.
If you go the geo panel route, destroy the no lifting panels first, and then
throw the no entry panels onto the next set of geopanels and then destroy the
same one. It'll make it take about half as much time then just destroying
all of them individually.
Map 8-2: Loser's Gallows
Enemies:
-1x Level 25 Red Skull (Crystal Rod)
-1x Level 25 Blue Mage (Crystal Rod)
-1x Level 25 Green Skull (Crystal Rod)
-1x Level 25 Star Mage (Crystal Rod)
Geopanels:
-Evade (Blue)
-No Entry (Null) (moves)
-No Entry (Yellow) (moves)
Basically, the geo symbols will rotate around making it a pain in the butt to
get anywhere and kill the enemies, especially because of the evade panels
under them. Just be patient and it shouldn't be difficult. Make sure to
take advantage of ranged attacks of your own as well. Tink works well as
well, since his charge attack will let him bypass the geopanels, a good way
to get around and destroy the no entry panels if you are having trouble. \
Map 8-3: Confession Room
Enemies:
-10x Level 15 Togabito (Boxing Gloves)
Geopanels:
-Silence (Null on Red)
-Level up 10% (Null on Red)
The key to this battle is throwing, if you form a massive pillar of lifting
you should be able to get someone to the symbols on the first turn. This
will make the battle basically a free win because of their comparatively low
level. Although it isn't a bad place to grab a couple of levels since the
enemies level up each round.
Map 8-4: Survivor's End
Enemies:
-2x Level 32 Dragon (Odd Mandible)
-2x Level 30 Specter (The Demon/Psycho Orb)
-1x Level 30 Blue Mage (Crystal Rod/Jijo Outfit/Psycho Orb)
-1x Level 30 Red Skull (Crystal Rod/Jijo Outfit/Psycho Orb)
Easy, straightforward battle if you have made it his far.
Map 8-5: Putrid Courtroom
Enemies:
-4x Level 30 Heavy Knight (Shogun Spear)
-6x Level 30 Archer (Jewelled Bow/Binoculars)
-2x Level 30 Acolyte (Crystal Rod/Psycho Orb)
Geopanels:
-Heal 20% (Purple on Red)
-Attack +1 (Null on Red)
Ok, things get hard here. All the units have ranged attacks, and they won't
move off them easily. They all get an extra attack each round AND they heal
20% each turn. The solution is easy, either destroy the geo symbols or hit
them hard and fast. Try to take out the 2 healers A.S.A.P. if you go the
more direct route in this battle.
The benefit of the panels in this battle is they can work for you as well, so
make use of them if you can.
******************************
*Episode 9: Summoned Overlord*
******************************
Map 9-1: Dead Metropolis
Enemies:
-4x Level 32 Genin (Boxing Gloves)
-7x Level 30 Killer Puppet
-1x Level 32 Yukikage (Katana/Black Outfit)
-1x Level 32 Hanakage (Katana/Protector)
Geopanels:
-Enemy Boost +50% (Null on Yellow)
First of all, zoom out to get a good idea of the enemies' positions since
some of them are kind of hidden. The whole map is pretty much covered in the
enemy boost save a couple of small spaces, and to be honest trying to keep
them in is probably more trouble than it's worth. So either ignore it or
destroy the geo symbol. In my experience, destroying the symbol only took
about 4 characters with a good throw and made the map much easier than
leaving the symbol alone.
Directly attacking can prove difficult. Watch out for the Ninja's status
ailment attacks as well, so bring your cleric. Your biggest issue with the
Ninja's in the boosted area will probably be hitting them, since with the
boost they have 400+ speed scores, so concentrate your fire power with your
heavy hitters.
Map 9-2: Grave of Alchemy
Enemies:
-2x Level 34 Star Skull (Crystal Rod)
-4x Level 32 Magic Knight (Bastard Sword)
-2x Level 34 Star Mage (Crystal Rod)
Geopanels:
-Exp +50% (Red on Red)
This map is basically free experience with the way the enemies are
positioned. Don't forget the three chests by the symbol in the corner. This
is a good spot to come back to if you have difficulty later and need a couple
of levels.
Map 9-3: Altered Town
Enemies:
-3x Level 32 Mystic (Crystal Rod/Dark Orb)
-4x Level 34 Ghoul
-3x Level 36 Watcher (The Delusion)
-2x Level 34 Hell Hound (Viper Bite/Spirit Muscle)
Geopanels:
-No Entry (Aqua on Aqua)
-Disburse Damage (Purple on Purple)
Another easy map, the disburse damage tiles help, since it works on the enemy
as well. After you kill the first few enemies, a good portion of the map
should be clear (especially of those annoying mystics.)
Map 9-4: Snarling Capital
Enemies:
-12x Level 36 Private Prinny
Geopanels:
-Enemy Boost +50% (Yellow on Yellow)
-Clone (Red on Red)
-Clone (Blue on Blue)
Just keep them and you off the red and blue panels unless you want this to
get much harder than it has to be. Unfortunately, two of them start off on
those panels, so take them out ASAP or you'll have a big Prinny problem in a
hurry.
This is a pretty easy map, because you can kill them automatically with one
throw (for fun, see how many you can kill in a single throw, heh.)
****************************
*Episode 10: The Two Ninjas*
****************************
Etna will join your party as the episode begins... but she is now... level 1!
And she doesn't even have her equipment. Use her or not, it's up to you.
Map 10-1: Rotten Fields
Enemies:
-9x Level 38 Bascilicrow
Geopanels:
-No Entry (Null on Red)
No, I don't know why you're suddenly thrust into a battle with giant were-
chickens. As was said earlier in the game, maybe we need more levels, heh.
Regardless of the maze like design, ranged attacks can go past no entry
squares. So this isn't a particularly challenging map if you have a variety
of ranged attack users.
Map 10-2: Luring Nightmare
Enemies:
-12 Level 40 Private Prinny
Geopanels:
-Evade/Warp/Critical (all Aqua on Aqua)
Anyways, once again, due to the fact that they are prinny's this is an easy
fight. And regardless of what they said, none of them have any equipment.
The downside is the critical panel that makes their attacks do obscene
amounts of damage but if you have a couple of people with decent throw out it
should be cake.
Map 10-3: Rebelling Spirit
Enemies:
-10x Level 40 Private Prinny
Geopanels:
-No Lifting/Fusion (both Red on Red)
Ok because of the Fusion panel things can get out of hand really quickly. If
you left them all alone and let them all fuse into one Prinny, it would be
level 400. That's obviously not a good idea to let happen. So I advise you
either A.) Kill them as fast as possible or B.) Destroy the no lifting
symbol. Because I enjoy killing them easily, I chose B, which shouldn't be
difficult if you let them fuse into 1 and then lure him away while you
destroy the symbol.
Map 10-4: Dead Breath
Enemies:
-6x Level 42 Ronin (Katana)
-1x Level 45 Ninja Master (Niflheim/Bushido Suit/Bloody Orb)
Geopanels:
-Warp (Aqua on Green)
-Attack +50% (Yellow on Green)
Well you have two options, either staying on the green and warping around and
using the attack +50% or going all out. Either can work fine in this map,
but if you've been throwing Prinnys it might be better to stick with the warp
for the extra edge.
***********************
*Episode 11: Awakening*
***********************
But I don't want to play final fantasy 7, waaaa...
Map 11-1: Geo Challenger
Enemies:
-2x Level 38 Black Dog (Bull Horn)
-2x Level 41 Sea Monk (The Nightmare)
-1x Level 50 Priest (Sorcery Rod/Dark Rosary/Dark Orb)
-2x Level 47 Peryton (Bull Horn)
-2x Level 44 Werecat (Bullhorn)
Geopanels:
-No Entry (Null on Purple)
-No Entry (Null on Blue)
-No Entry (Null on Yellow)
-No Entry (Null on Green)
-Invincibility (Aqua on Red)
Unfortunately, as far as I can see, there is no easy way to bypass this map.
You have to go clockwise around the room until you can destroy the null on
green. If you null out green using the one on purple, it'll make the map
impossible to win because of your inability to get to some monsters.
After you null out green throw someone up to the center and move the
invincibility symbol to the null area and beat on her.
Map 11-2: Witty Contest
Enemies:
-2x Level 44 Blue Skull (Fancy Rod)
-1x Level 46 Blue Mage (Fancy Rod/Magical Vest)
-2x Level 44 Red Skull (Fancy Rod)
-1x Level 46 Red Mage (Fancy Rod/Magical Vest)
-2x Level 44 Green Skull (Fancy Rod)
-1x Level 46 Green Mage (Fancy Rod/Magical Vest)
Geopanels:
-Wind Element +50% (Green on Green)
-Water Element +50% (Blue on Blue)
-Fire Element +50% (Red on Red)
-No Entry (Yellow on Yellow)
-Invincibility (Yellow on Yellow)
-Silence (Null on Red) (Moves)
-Attack +1 (Null on Green) (Moves)
To make this battle simpler do the following, throw the green element boost
onto the blue and destroy it. This will null out two of them, making it so
you don't have to worry about abnormally powerful magic hitting you from afar
as much. They are just mages, so they are fragile and will go down quickly.
Watch out for the moving silence and attack +1 symbols though, they can make
their magic much more deadly.
Map 11-3: Death to Cowards
Enemies:
-8x Level 48 Sage (Druid Staff)
Geopanels:
-2x Mana +50% (Aqua on Aqua)
-1x Reverse Damage (Aqua on Aqua)
Good spot for leveling healers, the reverse damage panels means that healing
spells hurt them. It's easily removed if you want to beat them the
traditional way though. Don't forget the 4 treasure chests as well. All in
all, a pretty easy map if you have a couple of people in their 40s.
Map 11-4: Defiler Ambition
Enemies:
-1x Level 50 Star Mage (Fancy Rod/Black Outfit/Dark Orb)
-1x Level 50 Star Skull (Fancy Rod/Black Outfit/Dark Orb)
-1x Level 50 Sage (Fancy Rod/Black Outfit/Dark Orb)
-7x Level 46 Shooter (Golden Bow)
Geopanels:
-No Entry (Null on Red)
-No Entry (Null on Green)
-No Entry (Null on Yellow)
-Enemy Boost +50% (Purple on Purple)
Use a mage to target the first null panel on red to remove the no entry and
get you moving, it should be pretty easy to follow after that. Just watch
out for the people on purple.
Map 11-5: Evil Temptation
Enemies:
-1x Nidhogg (Spikey Shell)
-1x Ahzi Dahaka (Spikey Shell)
-1x Fafnir (Spikey Shell)
-1x Dragon (Spikey Shell)
Geopanels (all move):
-Ally Damage 20% (Aqua on Aqua)
-Enemy Boost +50% (Green on Yellow)
-Defense +50% (Red on Red)
-Warp (Yellow on Green)
-Attack +50% (Blue on Blue)
By now you should know the drill for these kinds of battles, stick to the
good ones and keep the enemies off the ones that are good for them. Of
course, the problem is they move to keep you guessing, but it shouldn't be
anything too difficult.
Map 11-6: Warped Knowledge
Enemies:
-1x Level 50 Red Mage (Prinny Staff/Black Outfit/Dark Orb)
-1x Level 50 Star Mage (Prinny Staff/Black Outfit/Dark Orb)
-1x Level 50 Blue Mage (Prinny Staff/Black Outfit/Dark Orb)
-1x Level 50 Green Mage (Prinny Staff/Black Outfit/Dark Orb)
-1x Level 52 Black Dog (Bull Horn/Fur Jacket/Beastly Belt/Spirit Muscle)
-1x Level 52 Sea Monk (The Nightmare/Fur Jacket/Bloody Orb/Spirit Muscle)
-1x Level 52 Fafnir (Bull Horn/Fur Jacket/Beastly Belt/Spirit Muscle)
-1x Level 52 White Dragon (The Nightmare/Fur Jacket/Bloody Orb/Spirit Muscle)
Geopanels:
-No Entry (Purple on Purple)
-Warp (Aqua on Aqua)
-2x Invincibility (Aqua on Aqua)
The jist of what you want to do is remove the invincibility symbols (by
lifting them obviously) and then removing the no entry panel.)
Alternatively, once the invincibility panels are destroyed you can just stand
on where it previously was to warp into the center area. Either will work,
but destroying the no entry was easier in my opinion due to how the Aqua's
are spaced out in correlation with the enemies.
Another option I found was to take your most powerful character, lift up one
of the invincibility blocks and wait for the mages to warp in. Then throw
them to the other side and kill them.
Map 11-7: Holy Tower
Enemies:
-Level 1200 Overlord (Laserblade/Majin Armor/Testament/Orion's Belt)
Geopanels:
-Heal 20% (Red on Purple)
-Enemy Boost x3 (Red on Purple)
-Ally Damage 20% (Red on Purple)
Yes, I know... You came all this way to lose basically. Well, good luck...
Seriously, if you've been following this guide as is, you stand no chance of
winning and you really aren't supposed to, so just let him do his thing and
enjoy the pretty graphics, heh.
After you lose, a cut scene will happen and you'll be in another battle with
Rozalin alone. It should be basically a free win with her at level 1900,
heh. Make sure to use her special attack, just to see it once.
*************************
*Episode 12: Castle Raid*
*************************
Map 12-1: Overlord's Sign
Enemies:
-3x Level 52 Iron Knight (Bone Spear)
-3x Level 52 Valkyrie (Skeleton Bow)
-3x Level 52 Destroyer (Heavy Axe)
Geopanels:
-Heal 20% (Yellow on Green)
-Ally Damage 20% (Aqua on Red)
-No Lifting (Green on Red)
-Defense +50% (Blue on Red)
-Enemy Boost +50% (Red on Nothing)
-2x Exp +50% (Purple on Nothing)
Ok first move the 2 exp boosts onto red. Otherwise, just try to stay in the
clear and use the green panels to your advantage and it shouldn't be much
harder than the previous fights.
If the geopanels are making things too difficult, move one of the exp
boosters over and then destroy it, thus nullifying the other red panels. This
should significantly damage all of their health is well.
Map 12-2: Crystalline Maze
Enemies:
-4x Level 52 Succubus (The Accursed)
-2x Level 52 White Dragon (The Accursed/Bloody Orb)
-1x Level 60 Skeletal Dragon (Poison Needle/Battle Vest/Fight Muscle)
Geopanels:
-Enemy Boost +50% (Green on Red)
-Enemy Boost x3 (Red on Green)
First of all, leave the enemy boost +50% alone, as destroying it means
everyone gets x3 instead, making things much worse (if not impossible.)
Destroy the enemies on the red and make your way to the Enemy Boost x3 panel
and throw someone over and destroy it, they won't be able to get back. Then
destroy the other enemy boost, or better yet combo the destruction of the two
together.
As far as the dragon is concerned, he is resistant to physical attacks but he
has 0 resistance to all forms of magic, so if you use special attacks make
sure they are element based (like Adell's fire attacks.)
Map 12-3: Mysterious Trap
Enemies:
-2x Level 50 Specter
-3x Level 50 Head Orc
-3x Level 50 Assassin Doll
-3x Level 50 Corpse
-2x Level 50 Watcher
Geopanels:
-Enemy Boost x3 (Null on Nothing) (moves)
-No Lifting (Aqua on Aqua)
Pretty easy except for one thing, the enemy boost x3, which slowly moves
until its on Aqua. Try to get there as soon as it does and then destroy it
for a geo explosion.
Map 12-4: Dancing Fools
Enemies:
-1x Level 60 Beast Lord (Heavy Axe/Fur Jacket)
-1x Level 56 Priest (Sorcery Rod/Magical Vest)
-2x Level 56 Succubus (The Accursed/Magical Vest)
-2x Level 56 Werecat (Bear Claw/Fur Jacket)
-1x Level 56 Valkyrie (Benkei's Glaive/Fur Jacket)
-1x Level 56 Pharbitis (The Accursed/Bloody Orb)
-1x Level 56 Scout (Sledgehammer/Opera Glasses)
-1x Level 56 Rune Knight (Evil Buster/Bloody Orb)
-1x Level 56 Shooter (Crystal Bow/Opera Glasses)
-1x Level 56 Hoshikage (Hoodlum Fist/Ninja Tabi)
-1x Level 60 Prism Mage (druid Staff/Fur Jacket/Ace Muscle 2x)
Geopanels:
-No Lifting (Red on Red)
-No Entry (Red on Red)
-Invincibility (Red on Red)
-Evade (Yellow on Green)
-Warp (Yellow on Nothing)
Take it easy through the first half of the map; if you have a party in the
last 40s or early 50s it should be a cakewalk. The only difficult part is
the Prism Mage on the evade panel, but if you have fair leveled ranged attack
users she shouldn't last too long.
Map 12-5: Agito the Reaper
Enemies:
-1x Level 56 Ashura (Iron Punch)
-1x Level 56 Red Skull (Sorcery Rod/Fur Jacket/Bloody Orb)
-1x Level 56 Blue Skull (Sorcery Rod/Fur Jacket/Bloody Orb)
-1x Level 56 Star Skull (Sorcery Rod/Fur Jacket/Bloody Orb)
-1x Level 56 Green Skull (Sorcery Rod/Fur Jacket/Bloody Orb)
-2x Level 56 Outlaw (Flamethrower/Chain Mail/Plastic Nose)
-2x Level 56 Sage (Fancy Rod/Fur Jacket/Bloody Orb)
-3x Level 56 Destroyer (Heavy Axe)
-1x Level 56 Bujin (Katzbalger)
-1x Level 56 Jounin (Krishmald)
Geopanels:
-Warp (Purple on Purple)
-No Range Attack (Null on Aqua)
-Warp (Yellow on Yellow)
-Silence (Purple on Purple)
-Ally Damage 20% (Aqua on Aqua)
-Warp (Red on Red)
-Enemy Boost +50% (Blue on Blue)
-Silence (Yellow on Yellow)
-No Entry (Green on Green)
Basically, for this map you need to use the warp panels to destroy the
negative effects.
Map 12-6: Castle Gates
Enemies:
-1x Level 70 Demon General (Rose Whip/Scale Mail/Aura Belt)
-1x Level 70 Dark Priest (The Dismal/Wizard Robe/Bloody Orb)
-2x Level 60 White Dragon (The Dream)
-1x Level 60 Death Dragon (Poison Needle)
-1x Level 60 Dragon King (The Dream)
-2x Level 62 Shooter (Skeleton Bow/Fur Jacket)
-2x Level 65 Priest (Druid Staff/Magical Vest/Bloody Orb)
-2x Level 60 Skeletal Dragon (Poison Needle)
Geopanels:
-No Lifting (Blue on Aqua)
-Enemy Boost x3 (Null on Blue)
-No Lifting (Red on Purple)
-Enemy Boost x3 (Null on Red)
-No Lifting (Purple on Purple)
-No Lifting (Yellow on Red)
-No Lifting (Aqua on Aqua)
-No Lifting (Green on Blue)
Not of advice I can give. Take it slow through the first half and then take
out the enemy boosts as quickly as possible. The general is the hardest
part; he is IMMUNE to physical attacks (the other magic)... that includes
Adell's fire attacks as well (basically the attacks from anyone but direct
magic.) So save your mages until the end if possible.
***********************
*Episode 13: The Truth*
***********************
Map 13-1: The Lords' Party
Enemies:
-2x Level 60 Yukikage (Iron Nails)
-2x Level 60 Yukikage (Kunoichi Blade)
-2x Level 60 Chunin (Iron Nails)
-2x Level 60 Chunin (Ninja Blade)
-4x Level 62 Samurai (Katzbalger/Chain Mail)
-1x Level 66 Bujin (Nightmare/Bushido Suit/Dark Rosary/Fight Muscle)
Geopanels:
-No Lifting (Purple on Blue)
-Evade (Purple on Blue)
Easy level, just lure them off the panels and it should be a straightforward
map.
Map 13-2: Time of Trial
Enemies:
-1x Level 64 Red Mage (Sorcery Rod/Plastic Nose/Bloody Orb)
-1x Level 64 Green Mage (Sorcery Rod/Plastic Nose/Bloody Orb)
-1x Level 64 Blue Mage (Sorcery Rod/Plastic Nose/Bloody Orb)
-3x Level 64 Belladonna (Lust)
-5x Level 60 Cait Sith (Rose Whip)
-1x Level 70 Wood Giant (Golem Punch/Breastplate)
Geopanels:
-No Lifting (Red on Red)
-Enemy Boost x3 (Null on Red)
-No Entry (Null on Aqua)
-Damage 20% (Red on Nothing)
Kill the mages near the base panel; throw some people across to destroy the
no lift panel, and then make a ladder of people to throw to destroy the enemy
boost symbol (with a mage to destroy it as you can't throw people to the
ledge.)
Map 13-3: Killers' Hall
Enemies:
-2x Level 44 Sage (Sorcery Rod/Bloody Orb)
-1x Level 48 Shooter (Demon Bow)
-1x Level 50 Wood Giant (Golem Punch/Ace Muscle)
-1x Level 46 Bujin (Katzbalger)
-1x Level 46 Steel Knight (Benten)
-2x Level 44 Destroyer (Giant Axe)
-2x Level 44 Ashura (Hoodlum Fist)
-2x Level 46 Scout (Sledgehammer)
-2x Level 46 Beast Lord (Berserker)
-2x Level 44 Outlaw (Sledgehammer/Plastic Nose)
Geopanels:
-Enemy Level Up 10% (Null on Yellow)
In this battle, Fubuki will be an Ally. He was level 74 in my game, I'm not
sure if it is set or based off Adell (who in my game was 2 levels lower.)
Regardless, it's a pretty simple map. Take out the level up symbol or stay
and try to gain a few levels. You have handled them before.
Map 13-4: Final Decision
Enemies:
-1x Level 80 Baciel (Organic Power/Large Shield/Victory Muscle)
-2x Level 70 Saint Dragon (Confusion)
-2x Level 70 Tree Folk (Golem Punch)
-2x Level 70 Death Dragon (Tiger Fang)
-2x Level 70 Nidhogg (Tiger Fang)
-2x Level 70 Garm (Mystic Horn)
Geopanels:
-2x No Entry (Purple on Blue)
-4x Ally Damage 20% (Purple on Nothing) (moves)
Yea, tough crowd; basically for this one you are trying to destroy one of the
no entry panels and stop the Ally Damage panels from moving onto purple (thus
killing you in very short order.) One will move onto purple at the end of
round 8 and another will move each round until it is at 80% (You'll be lucky
to make it to that point.)
Make sure you read all the enemies' descriptions so you know what to use
against them as well, no point in wasting your mana when you need to kill
them quickly. If you can't kill the enemies fast enough, I recommend going
back to the previous levels until your characters are at least in the 60s
range.
If you're still having trouble, I recommend unlocking the cave of ordeals and
using the first level in the dungeon to grab some levels.
I should warn you, the next map is the last. So stock up on equipment, items
and you may want to go back and gain a couple of levels
Map 13-5: Viewing Room
Enemies:
-1x Level 90 Overlord (Envy/Large Shield/World Muscle/Royal Ring)
Seems simply enough, and really it is. This fight doesn't require much
strategy, just power. He is resistant to elemental attacks, so anything else
should work. The main problem is his stats; even for a 90 his stats are
pretty high. So concentrate your fire and combo him up.
After you damage him enough he will just be a head, at this point he
apparently loses his elemental resistance but gets an attack increase from
being low on health.
Your biggest worry is his special attacks, which frankly, do insane amounts
of damage considering his level. So try not to cluster up too much if you
can.
If you win and you have been a good boy (not killing your allies) you should
get the good ending. Let the credits roll to see the cool artwork, another
news story and another scene and then you can save your game to carry over
into new game+.
As far as the new game+ goes, story is exactly the same. You keep your
equipment/money/character levels/unlocked classes. You don't keep other
stuff you've unlocked (like maps/storyline characters/etc.)
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